Guillaume
Perraud
MystFreaK's
Design
Projects
2 vs 2 local multiplayer arcade game based on the myth
Odyssey
Most of my work is mecanics prototyping, and isn't worth showing. Still, the work i did is the basis of a fairly good amount of knowledge.
Star Crusade
Aftermath
procedural runner mixed with Shoot'em'up mechanics. Work in progress ...
Aftermath is a tactical RTS game in which the victory depends as much on your preparation than the battle itself. You create your own army beforehand, then you go to war with the vehicle you designed.
"A victorious army win first then seeks battle."

Sliderz
Actually a simple toolbox, Sliderz is a game about moving your vessel with the full control of 2 reactor : physics-based gameplay
Astre
(Currently working on ...)
(Here is my garbage folder with a lot of lone mechanic prototypes)

Explore the galaxy in search of an energy source to sustain your home, Hyllios, as a Luminary Traveler.
Mysterious, energy species populate each luminary visited.
My personnal job is to retro engineer the actual project to make it more suitable for a long project, then implement every game mechanics and fonctionnalities.